Latest version of my current environment project. I learned a lot about texel density and how to make sure multiple meshes across an environment have the same amount of texture resolution per virtual meter so everything looks like it belongs together. I also made some new textures and architecture pieces after finishing my antenna, honing my skills in maya and substance designer/painter. I’m currently creating a more detailed sculpted terrain and creating a bit more complex and detailed material for painting in the different textures on the terrain in UE4. When that is done I just need to finish the unique material for the bay doors and then create the towers and outriggers. I learned a lot so far on this project but now I’m confident that I have the knowledge to create the remaining assets efficiently and I should be done soon!