Space Base

Lots of progress (mostly learning) I used a height map that I made with in photoshop and then sculpted some additional detail using UE4 terrain tool.  I’ve used substance designer to make a nice material with some exposed parameters to use to paint a nice varied texture on to the terrain.  I also added some models and touched up my skybox to make it more interesting.  I plan on making more textures now that i understand substance designer a bit better and doing a unique texture for the door before i move on to the supports and towers.  I’m also working on a couple antenna props.

HighresScreenshot00009HighresScreenshot00006HighresScreenshot00007HighresScreenshot00008

Advertisements

Author: jonathanhickson

artist: 3D modeling and animation, video game designer

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s