Space Base

Lots of progress (mostly learning) I used a height map that I made with in photoshop and then sculpted some additional detail using UE4 terrain tool.  I’ve used substance designer to make a nice material with some exposed parameters to use to paint a nice varied texture on to the terrain.  I also added some models and touched up my skybox to make it more interesting.  I plan on making more textures now that i understand substance designer a bit better and doing a unique texture for the door before i move on to the supports and towers.  I’m also working on a couple antenna props.


Author: jonathanhickson

Digital Artist: 3D and 2D art for any platforms specializing in print media and 3D Environment Art for games

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