Lots of progress (mostly learning) I used a height map that I made with in photoshop and then sculpted some additional detail using UE4 terrain tool. I’ve used substance designer to make a nice material with some exposed parameters to use to paint a nice varied texture on to the terrain. I also added some models and touched up my skybox to make it more interesting. I plan on making more textures now that i understand substance designer a bit better and doing a unique texture for the door before i move on to the supports and towers. I’m also working on a couple antenna props.